Creating the Skin and the Worm's Food




You make the skin by lathing a Bezier line that hugs the contour of the veins.


Open Earthworm02.max.

Draw a profile of the skin around the inner anatomy of the worm. Where the line bends sharply, use Bezier corners:

Lathe the line in the X direction and set Segments to 12. Move the Lathe axis in Y to give it width as you did with the guts.

Appy a MeshSmooth modifier. Name the skin Epidermis.

To make the worm's food, create a small Capsule and name it Worm's Food. Position it in front of the worm's head.

 

Add a Noise modifier to the capsule. Using scale of 5, and Strength settings of X, Y and Z = 5, make the surface bumpy:

   

Save your work as Earthworm03.max.

Next: Mapping the Earthworm





© 2000 Michele Matossian